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Classes | Era of War Online

πŸ“˜ Character Classes

βš”οΈ Warriors

Warriors are the backbone of melee combat. Wielding massive two-handed weapons, they crush enemies up close. Their lack of magic is compensated by their sheer force and durability. Warriors can use nearly every weapon with ease, making them terrifying foes on the battlefield.

Requirement: 25 Close Attack + Warrior Advanced Skill

🏹 Archers

Archers dominate ranged combat with deadly precision. Known for launching devastating volleys from afar, they struggle with close-range foes but are lethal in open terrain. Those using longbows or crossbows can manage decently up close if skilled.

Requirement: 25 Range Attack + Archer Advanced Skill

πŸ§™ Wizards

Wizards hold the title of strongest spellcasters. Their dark magic tears through groups of enemies, but their bodies are frail. Early levels benefit most from support roles, while high-level wizards can annihilate enemies alone with AoE destruction.

Requirement: 25 Dark Magic + Wizard Advanced Skill

⛑️ Clerics

Clerics are the heart of every party, with healing, buffs, and protective white magic. Though peaceful in nature, they wield powerful holy attacks when needed. No dungeon is truly safe without one.

Requirement: 25 White Magic + Cleric Advanced Skill

πŸ—‘οΈ Bandits

Bandits are stealthy attackers capable of striking from unexpected angles β€” even underground. Often former thieves or rogue poets, they specialize in burst damage and ambushes in both melee and ranged combat.

Requirement: 15 Close Attack, 10 Range Attack + Bandit Advanced Skill

🩸 Shadow Knights

Once noble warriors, Shadow Knights gave themselves to darkness. They siphon HP from foes and walk the line between magic and might. They are the corrupted reflection of Paladins.

Requirement: 15 Close Attack, 10 Dark Magic + Shadow Knight Advanced Skill

πŸ›‘οΈ Paladins

Paladins are holy warriors who boost party stats and provide self-healing. They balance strong melee damage with white magic and are often seen leading righteous crusades. Direct opposites of the Shadow Knight.

Requirement: 15 Close Attack, 10 White Magic + Paladin Advanced Skill

πŸ”ͺ Assassins

Assassins operate in the shadows, delivering lethal strikes before vanishing. Their skills with bows and close combat make them deadly skirmishers. With proper training, they can dominate through speed and silence.

Requirement: 15 Range Attack, 10 Close Attack + Assassin Advanced Skill

🎯 Rangers

Rangers are nature’s guardians and undead hunters. With divine arrows and healing power, they patrol dangerous paths and remote forests. Their blend of white magic and archery makes them reliable solo adventurers or party supports.

Requirement: 15 Range Attack, 10 White Magic + Ranger Advanced Skill

πŸ”₯ Poachers

Poachers specialize in launching explosive fire arrows and covert operations. Their skills blend ranged tactics with dark magic, making them deceptive and deadly in the field. Beware when facing them β€” you may never see the attack coming.

Requirement: 15 Range Attack, 10 Dark Magic + Poacher Advanced Skill

☠️ Blade Mages

Blade Mages combine the art of weaponry and toxic enchantments. They imbue their weapons with poison and rely heavily on dark magic rather than brute force. Their beliefs and fighting style make them natural enemies of Paladins.

Requirement: 15 Dark Magic, 10 Close Attack + Blade Mage Advanced Skill

🏹 Wanderers

Wanderers are lone hunters with poisoned arrows and strong dark magic. Though not as refined in archery as some classes, they make up for it with dangerous spellcasting and unpredictable fighting styles.

Requirement: 15 Dark Magic, 10 Range Attack + Wanderer Advanced Skill

🌿 Shamans

Shamans are mystical casters who enhance HP regeneration and harness the power of both dark and white magic. Balanced and wise, they are essential in long battles and magical support scenarios.

Requirement: 15 Dark Magic, 10 White Magic + Shaman Advanced Skill

πŸ“Ώ Monks

Monks wield staffs with spiritual force, enhancing staff damage and channeling strong white magic. Though physically weak, their magic surpasses that of many others in purity and healing efficiency.

Requirement: 15 White Magic, 10 Close Attack + Monk Advanced Skill

πŸ¦… Hawks

Hawks are stealthy scouts with holy vision and precision. As white-magic archers, they often act as trackers or assassins. Their insight and speed allow them to bypass enemy illusions and land deadly strikes.

Requirement: 15 White Magic, 10 Range Attack + Hawk Advanced Skill

πŸŒ— Druids

Druids are masters of synergy, wielding both white and dark magic in harmony. They are capable of regenerating MP, healing, and casting destructive spells. Their hybrid spells are among the most powerful in the world.

Requirement: 15 White Magic, 10 Dark Magic + Druid Advanced Skill

βš–οΈ Hybrids

Hybrids combine skills from any two or more classes. This grants flexible builds and broad abilities, but leveling becomes slower and overall class strength is diluted. Hybrids are for advanced players who enjoy experimentation.

Requirement: Mix of any two class stat paths. Hybrid Advanced Skill required.